NADIA
List of animation is available in this tool bar ⬆️
a Character animation designed for game engine
For better user experience, please use a desktop
This character animation was designed and animated to be integrate into a game engine (such as Unity, Godot...).
By using Spine 2D, we are able to giving life to Nadia, our lovely protagonist designed and drawn by the french illustrator Latipule, from a 2D flat illustration to a full rigged character.
This character covers several features
such as 50 animations including frame-by-frame & dialogue animation, 4 skins (functional for a full skin customization) and audio event (not available in the preview above).
Do not hesitate to give a touch and try her different skins and actions!
Have fun!
A list of options is available in the toolbar, let's interact with!
Speed button: To change the speed of the animation
Action button: To select your animation
Skins button: To apply a new skin to the character
Options button: To display various informations such as bones, meshes...